The Long Lease

Story

Characters

World

Reference

Creatures

3 creatures

Barrow Chorister

Threat: EXTREME Status: UNKNOWN
Type Medium construct
Slam: two melee attacks, each +5 to hit, 1d8 + 3 bludgeoning damage. Lullaby (recharge 5-6): every creature within 30 feet that can hear it makes a DC 13 Wisdom save or falls magically asleep (the Unconscious condition) for 1 minute, waking if it takes damage or someone uses an action to shake it. The verse: it sings the first line of the barrow-verse to anyone who approaches the door. A creature that answers with the rest of the verse is let in, with its companions. Keeper of the peace: it never attacks an Unconscious creature, whether asleep or struck down. It sings over them until they wake, then asks for the verse again. Immune to poison and psychic damage; cannot be charmed, frightened or poisoned.
Fired clay: vulnerable to thunder damage. Elves, who cannot be magically put to sleep, are unaffected by its lullaby.

Shedling

Threat: HIGH Status: UNKNOWN
Type Tiny elemental
Heat-seeker: always moves toward the hottest thing within 60 feet: an oven, a lantern, a torch, a creature that has just cast a fire spell. Scorch: melee attack +4 to hit, 1d4 + 2 fire damage. Spit: when it drops to 0 hit points it pops like a coal from a grate. One creature of the GM's choice within 5 feet makes a DC 12 Dexterity save or takes 2 (1d4) fire damage. Immune to fire damage.
A bucket of water, or any splash of cold liquid, deals 5 cold damage and stops it flying until the end of its next turn. Will not attack a creature holding Orpiment's Scale.

Smirch

Threat: EXTREME Status: UNKNOWN
Type Small elemental (ink)
Blinding slap: melee attack +4 to hit, 1d6 + 2 bludgeoning damage, and the target makes a DC 11 Constitution save or has ink in its eyes and is blinded until the end of its next turn. Seep: slides under a vault door or along a crack no wider than a pen nib, taking a full turn to do it. Shelf-runner: moves along shelves, walls and vault ceilings as easily as floors. Stillness: while it keeps still against dark stone, it is indistinguishable from a spill. Feels the shelves: senses anything that moves a case or shelf within 30 feet, and nothing else.
Its skin is a film of old sealing wax: vulnerable to fire damage. A pure ringing note: a creature can use its action to strike a bell or tuning fork. Every smirch within 30 feet makes a DC 12 Wisdom save or recoils and cannot move closer to the sound until the end of its next turn, and any creature blinded by a smirch that hears the note can end that condition on itself.